﻿using System;
using UnityEngine;
using System.Collections.Generic;

namespace Yodo1.MAS
{
    [Serializable]
    public class Yodo1AdDynamicNetworkSettings_IOS : Yodo1AdDynamicNetworkSettings
    {


        public Yodo1AdDynamicNetworkSettings_IOS()
        {
           
        }
    }
}



